A smaller update focused mainly on behind-the-scenes improvements.
Update history
Update 3.5.3 โ Behind the Scenes
A smaller update focused mainly on behind-the-scenes improvements.
Version 3.5.3
๐ฌ Clip Lab
Improved tournament replays with better countdowns, team information and celebrations.
Added full tournament exports in 1440p / 60 FPS.
Improved recording reliability, clip editing and exports.
Redesigned Clip Lab with a cleaner interface and better organisation.
๐ ๏ธ New Scrux Development App
I've created a dedicated development app specifically for Scrux!
โก Faster and more organised development.
Better tools for testing and managing updates.
Less repetitive work and improved productivity.
This should make working on Scrux much more efficient going forward.
๐ Fixes
Fixed a menu animation issue affecting leaderboard privacy and rankings.
Fixed a deployment issue involving leaderboard privacy settings.
Most of this update is behind the scenes, but it should help me produce better content and work on future updates more efficiently. โค๏ธ
Update 3.5.2 โ Teamwork, Tournaments & Privacy
Better recognition for team play, more control over your statistics and improvements shaped by the recent tournament.
Version 3.5.2
๐ Team Mode Contribution Ranking
A new Team Mode contribution ranking system has been added!
Instead of only looking at kills and mass, the game can now better recognise how much you actually contribute to your team. This includes:
๐ค Feeding teammates to help them win mass.
๐ฆ Helping teammates through virus assists.
๐ต Useful self-feeding during team play.
The goal is to better recognise teamwork, not just individual performance.
โ๏ธ Tournament Improvements
Several improvements have been made following the recent tournament work.
๐ฎ Tournament starting mass is now 1,600.
๐ข Arenas now start with 800 pellets and 18 viruses.
โฑ๏ธ Preparation countdown is now 15 seconds.
๐ Teams now spawn farther apart.
โ Matches automatically begin once everyone is ready.
๐ Improved spectating during tournament matches.
๐ฌ Clearer messages while waiting for players to ready up.
๐ Rankings & Privacy
You now have more control over which leaderboard statistics other players can see.
๐ Hide your entire leaderboard presence.
๐ฎ Hide rankings for individual game modes.
๐ Hide specific statistics.
Even when your rankings are hidden from others, you can still see your own position. Open Leaderboard privacy in the Leaderboard menu to choose what is shown.
โก XP & Fair Play
Improved how Team Mode XP is awarded to discourage repeated fresh-spawn abuse.
Added further protections against artificially boosting XP and competitive records.
These changes are aimed at keeping progression and rankings fair for everyone.
๐ฎ Quality of Life
โจ๏ธ Added Clear buttons to keybindings, making it easier to remove unwanted bindings.
๐จ Duel opponents now receive refreshed colours between matches.
๐ก๏ธ Added a dedicated Event Organiser role for tournament management.
๐ Bug Fixes
Fixed an issue where opening tournament controls in another browser tab could interfere with the active game.
Fixed a bug that could cause bots to crash the game server.
Various tournament stability and spectating improvements.
๐ฌ Clip Lab
More work has continued on our behind-the-scenes recording and review system.
๐น Improved tournament recordings and player perspectives.
๐ฅ Added an Overall View for following the main action.
โ๏ธ Better clip trimming, framing and exporting.
๐ ๏ธ Improved recording organisation and reliability.
This helps us create better tournament highlights and review gameplay more efficiently.
As always, thank you for the feedback and bug reports. โค๏ธ Team Mode ranking and tournament feedback are especially welcome this time!
Update 3.5.1 โ Tournament Improvements
Choose how you appear in an event and follow every stage more easily.
Version 3.5.1
Your Tournament Name
Everyone can choose a Tournament nickname, whether or not their account is private. Open Tournaments, enter your nickname and select Save changes.
You can change your nickname after sign-ups close, without losing your place, team or check-in.
Keep my account private remains a separate choice. Organisers can still see the account behind a private entry.
Tournament nicknames and privacy stay separate from your normal-game name and social status.
Groups & Brackets
Single-elimination events with uneven bracket sizes can now use a group stage before the knockouts, instead of first-round byes.
With six teams, there are two groups of three. Each team plays one series against each of its two opponents, and the top two in each group advance to the semifinals.
Group tables rank teams by matches won, then rounds won minus rounds lost. A remaining two-team tie uses their head-to-head result; larger exact ties use extra one-round games.
Clearer group tables and shared bracket images make results easier to follow. Automatically created teams now receive unique short names instead of numbered names.
Update 3.5.0 โ Tournaments, Champions & Polish
A new home for Scrux events, rewards to remember your wins, and improvements shaped by your feedback.
Version 3.5.0
Tournaments
A new Tournaments page brings together upcoming events, sign-ups, your team, brackets and results.
Events can be scheduled for a date and time, with an animated countdown on the main menu.
For random-team events, sign up as an individual. Teams are drawn when sign-ups close; extra players become reserves.
Check-in opens after sign-ups close. It lets organisers know you are ready, and reminders help you find your match.
Events support 1v1, 2v2, 3v3 and 4v4, single or double elimination, and different series lengths for early rounds, semifinals and finals.
Normal modes switch into tournament rooms during an event. Players receive warnings before the scheduled switch, and normal modes return when the event ends.
Only the players assigned to a match can compete in its room; everyone else can spectate.
Follow live scores, winner crowns and teams advancing through the bracket. Past event results remain available afterwards.
Inside the Arena
Team names, matching cell colours, round timers and win markers show exactly where a series stands.
A central countdown prepares everyone for each round. Play is fully paused during preparation and referee pauses.
Arenas can shrink as time runs down, with food and virus numbers adjusting to the available space.
Team events use normal Teams collision rules: teammates cannot eat each other.
When you are eliminated, you automatically spectate a surviving teammate. A disconnected player is eliminated for that round while their teammates can continue.
Organisers can pause, resume and make substitutions. Replacing someone during a round restarts that round while keeping the series score.
Smoother transitions between rounds and a championship screen with the winning players, crown and final score.
Discord event channels can carry reminders, room calls, the live bracket and individual series results.
Champion Rewards
Winners earn a permanent gold title based on the event's format and month.
The title gently alternates between, for example, 2v2 Champion and October 2026.
Reigning Champion cell and chat crown badges belong to the current winners. These crowns pass to the next champions; your dated title stays yours.
The final winning roster receives the rewards, including substitutes and teammates eliminated during the final.
Continue from the championship screen to return to the menu and see your unlocks. Offline winners receive their pending unlocks when they next sign in.
Tournament participation, wins and losses are now saved, along with series and round results. Cancelled events are recorded separately from losses.
Better Duels
A clearer match display keeps champion and challenger names visible, with a central countdown before play begins.
Important notices sit beneath the match panel, and the compact queue now sits above the minimap.
Opponents receive distinct cell colours, and the direction arrow matches the opponent's colour.
If nobody else is queued after a loss, you are placed back in for a rematch.
The overwhelming-lead threshold is now 85% of combined mass for 10 seconds. The opponent must also be very small; recovering enough mass cancels the countdown.
No mass decay or resource spawning during the starting countdown. Every new round resets the whole arena.
Timeouts use current total mass, then the highest total mass reached during the round. An exact tie replays the round.
Celebration mass no longer earns XP or improves records, and clearing cells between phases does not count as a combat death. Genuine bounty rewards still count.
Make Scrux Easier to See
New Colourblind mode options: Deutan, Protan and Tritan. Compare the team-colour previews in Settings โ Graphics.
Choose between the original Scrux theme and a new Agar.io theme, with classic backgrounds, zoom-aware grid lines and vivid arena colours.
New cosmetics controls let you choose which skins, titles, effects, trails, colours and badges you see.
Smaller titles, mass labels and clan tags keep cell text less crowded.
Cleaner chat colours, staff labels, notifications, movement controls and Friends HUD, with improved light and dark styling.
Less shading over the main Play menu, with gentler background transitions when opening other menu pages.
Smoother Movement & Visuals
Further fixes for small movement skips and uneven camera motion, including at different frame rates.
On High and Ultra quality, gaining or losing mass animates more smoothly, and eaten food and ejected mass are drawn into the cell.
These visual changes do not alter feeding values, movement speed or split mechanics. Medium and lower quality keep the lighter rendering path.
Better recovery when returning to a background tab, reducing flashes of stale cells and the work needed to catch up.
The unlock screen's Show all view now loads rewards in pages, so large collections are easier to browse.
Fairer Lives & Other Fixes
If your life starts with enough independent players, it keeps its full XP and ranking eligibility when people leave. Other eligibility rules still apply.
The option to disable the cell right-click menu now applies while spectating too.
Public-chat moderation reports now identify the server, mode and chat channel. Private messages and party chat are excluded from these reports.
More reliable tournament cleanup, with old rooms and completed-event messages no longer lingering in the menu.
Check the Tournaments page and Discord for event details. If you find an issue, tell us your mode, renderer and what happened; screenshots or a clip help us investigate.
Update 3.4.0 โ Gameplay, Performance & Polish
Making existing mechanics more consistent, with more useful small cells and improvements based on your feedback.
Version 3.4.0
Small Cells & Feeding
Minimum cell mass is now 20. A normal split requires 40 mass, leaving two usable 20-mass cells.
Small cells can properly eat ejected mass. Virus and mothercell pops create fewer, larger pieces when needed, and decay no longer shrinks cells below the minimum.
Each ejected pellet gives 14 mass and costs 16 mass: only 2 mass is lost. Feeding in normal modes is slightly more efficient.
FFA and Duels now use the same held-W feeding behaviour as Teams.
PixiJS Grid Performance
The grid now stops at the world border instead of drawing beyond the map when zoomed out.
This removes unnecessary drawing outside the arena and reduces the performance cost of using the grid with PixiJS.
Teams
Automatic splitting is disabled. Maximum mass is now 40,000 per cell. Cells at the cap can still eat, but will not gain more mass.
Team Mode mothercells keep their special 28-cell pop target, with fewer pieces when needed to respect the minimum mass.
Duels
Hold 95% of the combined mass for 10 uninterrupted seconds to end an overwhelming lead. Your opponent must also have 5% or less of their starting mass left: currently 40 mass.
The countdown resets if the opponent recovers or the lead changes, helping avoid long chases without cutting short an active fight.
Starting mass is now 800. Winner celebrations last 4 seconds instead of 8, and the mass reward is 1,500 instead of 2,000.
Fixed stale challenger, queue and win-streak information in the Duel panel.
FFA
Starting mass increased from 426 to 800, giving you more options immediately after spawning.
Bot population reduced from 40 to 20 to reduce crowding.
Mothercells
Mothercells now have a clear 2,000-mass maximum. They can still be fed normally but cannot grow beyond this cap.
The pellets they release now give 2 mass each.
Cell Effects
All effect slots share a 20-second cooldown.
A nearby enemy with at least half your total mass blocks activation. An active effect stops if a threatening enemy approaches.
Smaller enemies and actual teammates do not block effects. Show them off when it is safe, with less distraction during fights.
Fairer Competitive Stats
Lives affected by admin or moderator gameplay commands cannot improve rankings, leaderboards or personal records.
The restriction follows affected mass when it transfers to another player. Simply being nearby does not affect your life.
Existing records are not being wiped.
Friend Requests
Send a friend request using an account username, even while the other player is offline.
Accept or reject requests while the sender is offline, or cancel your own outgoing requests.
Clearer notifications when requests are sent, received or handled.
Moderation
Commands have had a wider safety pass, with clearer responses to invalid values and better checks on minimum and maximum mass.
New tools help staff check active bans, mutes and other restrictions.
The Moderator Console now has a searchable command reference.
Player IDs appear in player and chat right-click menus to make reports and moderation easier.
Crazy
Base merge time reduced from 8.6 to 8 seconds. Ejected mass is 14 and food gives 5โ18 mass.
Crazy keeps its 4,000 player starting mass, 2,000 bot starting mass, 14 bots and larger map.
Ejecting still costs 16 mass in Crazy, so each pellet now loses 2 mass here too.
Clip Lab
Recordings can be assigned to reviewers, with properly controlled permissions and recorded review history.
Reviews can be corrected, and approved or rejected clips are better protected against crashes, restarts and conflicting changes.
Original recordings remain untouched. This prepares Clip Lab for more people to help review event footage and reports safely.
Other Improvements
Default map dimensions rounded to 14,000 ร 14,000. Modes with their own map dimensions retain them.
Gameplay settings are named and organised more clearly, with better protection against invalid live changes.
Normal bounty celebrations shortened from 30 to 15 seconds, with a 1,500-mass reward.
Connection reports better distinguish ongoing connection trouble from normal disconnects and server changes.
Continued stability improvements and automated testing.
These changes focus on making existing mechanics behave consistently. If something feels off in play, tell us which mode and what happened so we can keep tuning it.
Update 3.3.3 โ Connections & Stability
A follow-up focused on connection handling and reducing background work during play.
Version 3.3.3
Controls & Movement
Rolled back the input check introduced in 3.3.2 that could skip repeated mouse and held-W updates when your connection was backed up.
Removed the faster animation catch-up adjustment after large connection delays.
The micro-jitter fixes remain. Precise cell positions and smooth animation timing are preserved.
Camera behaviour, feeding rates and mode balance stay the same.
Connection Fixes
Fixed a problem that counted rejected server messages twice and could disconnect struggling players too quickly.
When outgoing game updates build up, the server now waits for the queue to clear and then sends a fresh view of the game.
Fixed updates restarting before that queue had fully cleared, and improved handling of closed connections.
Recording & Server Workload
Moved Clip Labs recording packaging and saving to a separate worker to reduce interruptions to the main game loop.
Recordings save progressively, with limits to stop a slow recording from building an unlimited backlog.
Improved recording shutdown and failure handling while keeping completed sections available.
Better Diagnostics
Added connection and server timing reports to help investigate lag more accurately.
Reduced repeated warning logs and grouped routine spawn logs into smaller batches with readable timestamps.
Added more automated checks for movement, connections, recording and logging.
These changes improve connection handling and help us investigate remaining issues. They cannot remove delays caused by distance or an unstable Internet connection.
Update 3.3.2 โ Movement, Badges & Polish
Smoother play and more personal touches, with improvements based on your feedback.
Version 3.3.2
Movement & Camera
Reduced the tiny skips visible during cell movement, especially at high FPS, while preserving the existing movement response.
Improved recovery when connection delays cause updates to arrive late or together. Old mouse updates and held-W repeats no longer build up behind a blocked connection.
FFA now uses the same camera movement and zoom as Teams. Crazy keeps its current camera.
Chat & Cell Badges
Added YouTuber, Moderator and Developer badge designs. When awarded, equip them beside your chat name or above your cell name.
Each category supports up to four equipped badges, with three designs currently available. Badges use your saved inventory ownership.
Improved small badge edges and spacing. Cell badges hide when cells become too small, matching the title and mass cutoff.
Optimised badge drawing and measured chat and cell badge performance separately for their Settings indicators.
Skins & Performance
Skins are enlarged very slightly inside the cell to hide thin exposed edges in uneven artwork.
Improved skin drawing in both Pixi and Canvas, reusing smaller images where appropriate.
Optimised delivery files for 56 skins reduce their combined download size by 30% without losing image quality.
Reduced unnecessary score, FPS and ping display updates and added diagnostics for investigating intermittent slowdowns.
Friends, Parties & Chat
Incognito players can invite existing friends to a party. Other players still cannot invite or message them, and switching to incognito no longer leaves an existing party.
Friends and Party panels expand and collapse smoothly. The Friends list is shorter, with scrolling for additional entries.
Alerts stay visible longer and use the same font as the HUD.
System and command replies appear in the chat channel you are viewing.
Fixed chat moving away from the bottom when toggling Show Chat at certain window sizes. Removed the misleading server-only status hint.
Rewards & Upcoming Content
Unlock previews now demonstrate the actual cosmetic, including viruses, chat colours, badges, cell effects and smoother split trails.
Improved reward transitions and scrolling for large unlock summaries.
Continued developing the Shop Home showcase, featured previews, animated crate opening and currency storefront.
Added exclusive skin artwork for levels 5โ100, plus extra test skins, in preparation for progression rewards.
The Shop remains Coming Soon for normal players. Live purchases and automatic level rewards are disabled. Existing high levels do not unlock the new exclusive skins yet.
Update 3.3.1 โ Controls, Rewards & Fixes
More control over your game, clearer feedback and fixes based on your reports.
Version 3.3.1
Controls & Settings
Mouse Lock fixes your aim at a screen position for precise linesplits. Press L to toggle it; a HUD indicator shows when it is active.
Instant Respawn uses N, with a five-second cooldown. It is disabled in Teams and counts as a forfeit in Duels. Both new controls can be rebound without replacing your existing custom bindings.
Added Disable player menu while playing. Right-click menus in chat and while spectating remain available.
Chat tips now appear every twenty minutes, with a setting to hide them.
Relevant graphics options have benchmark-backed FPS indicators and short help tooltips. Settings dropdowns are restyled, and keybindings put the main gameplay controls first.
Gameplay Fixes
Teams returns to its earlier camera and held-W feeding behaviour while keeping Pixi and the new visuals. Short W taps no longer use the faster repeat rate.
FFA and Crazy party members receive distinct colours that can change when they respawn.
Crazy now starts players at 4,000 mass and bots at 2,000 mass, with 14 bots on an 18,000 ร 18,000 map.
Fixed Duels win streaks transferring to the wrong player when the champion changes.
Instant respawning leaves grey cells for ten seconds. Normal disconnected cells disappear after twenty seconds.
Clan tags use the same word filter as player names, and their help now explains group tags.
Rewards & Inventory
New rewards wait until loading finishes, then appear in an animated queue with a remaining count. Skip animations to see the full batch together.
Improved reward names, previews and transitions, including the summary and closing animation. Fixed broken preview images, flashing controls and the brief horizontal scrollbar.
Owned skins show their artwork immediately. Fixed missing owned titles and tabs flashing or moving when equipping titles and profile borders.
NEW markers clear after a one-second hover, with a small progress ring, or immediately when you click an item. Fixed clipped and stubborn markers and improved saving across reconnects.
Effects, trails and skin finishes have clearer, more consistent cards and previews. Trails use a longer, smoothly looping animation.
Friends, Messages & Alerts
Friend requests appear beside Friends for ten seconds. Unanswered requests stay pending; incoming and sent requests are visible in Friends and Profile, and sent requests can be cancelled.
Either player closing a private chat now ends it for both. Fixed delayed messages reopening closed chats and slash commands being sent as private messages.
Alerts are smaller, centred and better suited to different screen sizes. Removed the incorrect friends-login notice during sign-in.
Clips & Presentation
New clips start with wider framing. Owners can adjust zoom from 25% to 150%, with the saved view used for public playback and export.
Improved clip text sharpness and high-resolution previews, with a smoother playback indicator.
Polished clip controls and export options. Fullscreen keeps the video and controls separate, with better layouts on short screens.
Fixed the final blur snap when opening Settings or Clips. Spectate has a clearer yellow button, and the profile no longer briefly flashes loading text.
Fairer XP & Rankings
Full XP and qualifying statistics require ten independent players in Teams or four in FFA and Crazy throughout your life. Connected spectators count; bots and duplicate account, device or IP connections do not. Duels is exempt.
Below the requirement, you receive 25% XP and that life does not contribute to ranked placement or leaderboard totals. The death screen explains the requirement and shows missed XP in red along the existing bar.
Teams placement requires twenty qualifying lives. Older lives without population evidence do not count toward competitive placement; individual life-history records remain saved.
Moderation & Other Fixes
Fixed missing moderation replies and disappearing player lists. The console is more compact, preserves player selection on refresh and includes Copy All.
The mass command now changes a player's total mass through their largest cell. Command handling is more reliable and reports failures.
Administrators can use /sliders to enable live tuning in any mode.
The Shop remains Coming soon while its weekly selections, packs and progression rewards are developed. Purchases and automatic level rewards are not enabled.
Update 3.3.0 โ Cosmetics, Community & Crazy
A bigger collection, new social tools and more control over how Scrux looks and feels.
Version 3.3.0
Cell Effects & Split Trails
Animated cell effects and split trails now include a wide range of painted variants, from Crimson and Black to Titanium White. Other players can see your equipped cosmetics too.
Equip up to four cell effects and activate them with the normal 1, 2, 3 and 4 keys. Change these in Settings โ Keybinds. Your equipped split trail activates automatically after a successful manual split.
Inventory previews show effects on a cell, with compact cards, search, paint labels and optional locked previews.
Owned items and equipment are saved to your account. Newly awarded items wait for you in a reveal popup when you return to the menu, including awards received while offline.
Level rewards, packs and duplicate-item rewards are still being developed. The Skin finishes collection previews possible future skin-rarity treatments.
Profiles & a Smoother Menu
Switch between Profile, Menu and Leaderboard using the top navigation, with staggered transitions and layouts adjusted for phones, tablets and smaller windows.
Your profile brings together your level, XP, career stats, friends, collection and a short editable bio.
Eight decorative profile borders can be equipped from your inventory and appear when other players view your profile.
Clan tags now use the TAG field: up to four letters, shown above your cell name without brackets.
Right-click Player Actions
Right-click a cell or a player's name in chat to view their profile, add them as a friend, message them, invite them to a party or block them.
The compact menu shows their cell portrait and highlights their visible cells while respecting draw order.
When you have no cells, use Spectate to follow that player. Social actions that do not apply to bots or minions are disabled.
Party Invitations & Friends
Party invitations replace party codes. Accept or decline an invite, switch parties by accepting another invite, and see your party in a compact dropdown beneath the stats.
Parties support up to eight members. Leaders can remove members, and smaller notifications keep everyone informed when someone joins or leaves.
Party indicators match each member's cell colour. Joining opens Party chat; leaving returns you to Global.
The Friends dropdown shows your friends and available social actions. Friend-only messages open their own named chat channels, with a close button and a gentle highlight when opened.
Party and private-message conversations currently stay within the connected game server.
Your Privacy & Chat
Choose Online, Appear offline or Incognito. Incognito hides your account profile and presence from other players, including friends, and disables social interactions while leaving your in-game nickname visible.
Chat names use cell colours by default, or your equipped chat colour. Normal messages remain white; cell-name cosmetics are separate.
Choose small, medium or large chat text, and use the configurable channel shortcutโTab by defaultโto switch chats.
Reading older messages now keeps your place as new messages arrive, with unread indicators and improved wrapping. Server notices appear in Global.
Personal blocks support /unblock. Helpful tips periodically highlight gameplay and features you may have missed.
Teams Performance & Achievement Boards
The new beta performance board starts with Teams, combining human K/D, average survival and peak mass.
Complete 20 newly recorded Teams lives to place. Each mode records its own statistics, so Crazy and FFA cannot affect your Teams score.
Separate achievement boards track kills, mass, survival, viruses shot, players virused, teammate mass fed, time at #1 and more. Filter them by mode or view all modes.
Existing career totals remain intact. Older combined records cannot reliably be split by mode, so they do not count toward Teams placement. Performance rankings for other modes are not enabled yet.
Crazy Mode & Camera Movement
Crazy now supports 128 cells, starts you at 2,000 mass, and uses faster movement, faster feeding, no decay and a retuned merge time.
Manual splitting requires 300 mass; virus pops use a different distribution, retaining part of the original cell instead of relying on the manual split threshold.
Max Split respects the mode's cell limit instead of stopping at 16 cells, provided you have enough mass.
Automatic camera zoom and merge recentering are smoother, with less excessive zooming during repeated splits.
Rendering, Settings & Fixes
Pixi is now the default renderer. Graphics settings let you switch back to Legacy Canvas if needed.
Fixed fancy names, bot symbols, skins, virus colours, outlines and a texture-related crash. Teams keeps team-colour outlines and hides skins.
A dedicated Cosmetics settings section lets you choose which cosmetic types to show while preserving your individual preferences.
Fixed tutorial notices hidden behind the menu, transition blur, clipped controls and stale leaderboard entries after death.
Server settings now use clearer mass and time units. Fixed invalid low-mass ejection and duplicate XP/stat awards after retried reports.
Replay simulation now understands the revised settings and captures additional feeding controls.
Thanks for all the testing, suggestions and clips. Keep the feedback coming, and see you in the arena!
Previous Release โ Teams, Chat & Fixes
A focused bug-fix update for fairer team assignments, more useful chat controls and clearer connection messages.
Previously released
Team Balancing
Players keeping their team during a short menu or spectator break now still count towards that team's places, helping prevent it from becoming overcrowded when they return.
Inactive team reservations expire after 10 minutes by default. Re-entering spectator mode no longer restarts that timer.
Disconnected players and their leftover cells no longer affect the active-player and mass checks used to restrict dominant teams.
Staff changes to the dominance threshold and idle timeout now take effect without restarting the mode.
Team Counts in Chat
Anyone on Team Mode can use /teamstats, /teamstat or /ts to receive one private chat message per team showing its player count, including reserved places.
Stronger Personal Chat Blocks
Personal blocks now also use linked connection identifiers, helping keep messages hidden both ways when a blocked player logs out or returns as a guest.
The same delivery checks apply to global, team, party and direct player chat. Server notices remain visible.
Saved blocks are restored on sign-in; existing blocks gain linked-identity protection on your next sign-in.
These are personal chat blocks, not game bans. Shared connections can also be affected; identity matching cannot guarantee recognition after every account, network and device change.
Poll Layout Fix
Long poll answers now keep enough room for wrapped text instead of overlapping their buttons. Scrolling and keyboard access to the last answer have also been checked across smaller screens.
Clearer Connection Messages
Connections requiring an account now show a compact security message with Login, Sign Up and support options, along with the IP hash. Automatic retries stop while you choose what to do. Signing up does not remove an existing ban.
Previous Patch โ Bug Fixes & Polish
A follow-up to 3.2.0, focused on fixing the rough edges and making Scrux feel smoother to play.
Previously released
โ๏ธ 1v1 Changes
The centre Mothercell has been replaced with a normal virus. Bigger players could use the Mothercell to keep gaining mass; the virus keeps the centre useful without that advantage.
The leaderboard now shows the current 1v1 queue, making it easier to see who is waiting and spectating.
Challengers are visible before the match startsโwith the queue on show, keeping them secret no longer made sense.
Fixed spectators getting stuck in Free Roam instead of following a 1v1 match.
โก Faster Play Button
Those frustrating long waits should finally be fixed. Thanks for bearing with us!
Reduced unnecessary waiting when connecting to the game or switching servers.
Players with too many connections from the same network now receive the correct error message.
Fixed an issue where account whitelisting was not working correctly.
๐ณ๏ธ Poll Improvements
Fixed several voting-system issues, including entering separate answers when creating a poll.
Polls scale better across different screen sizes and now have a cleaner custom scrollbar.
Completed polls are automatically posted to the Polls Discord channel, so everyone can see the final results.
๐ฅ Clip Improvements
Fixed clips displaying at the wrong size, which may also have affected performance.
Fixed display issues across different screen sizes.
Replay controls are more intuitive, including a single button that switches between Play and Pause.
The Clips menu and its controls now fit the rest of Scrux's styling more closely.
๐จ Menu & UI Polish
Settings, Inventory, Shop and Clips popups are smaller and less intrusive.
Inventory has cleaner styling, simpler filters and fewer clunky controls.
Alerts and parts of the in-game HUD have been restyled to feel more consistent.
More layout improvements across different screen sizes.
๐ Zoom Lock Reminder
Accidentally locked your zoom and wondered why the mouse wheel stopped working? The Zoom Lock indicator now reappears when you try to zoom, reminding you that it is enabled.
๐จ Looking Ahead: More Customisation
We want to give you more control over how Scrux looks, without having to change every setting by hand.
Planned ready-made themes include Classic / OG Scrux and Modern Scrux.
More styles and customisation options are being considered, so you can make the game feel like yours.
These themes are planned for a future update and are not included in the current release.
As always, keep the bug reports and feedback coming. โค๏ธ
Update 3.2.0 โ Original Update
A new menu, hands-on lessons, smoother clip previews, and a little more power behind every feed.
Version 3.2.0
A Fresh Scrux Menu
A redesigned menu with a refreshed logo, clearer game-mode buttons, and your account, coins and XP together at the top.
More consistent styling across Settings, Inventory, Clips and sign-in panels.
Better layouts for smaller windows, with compact controls and custom scrollbars where needed.
The server menu now focuses on Europe. North America is no longer offered in the mode selector.
Learn To Play
Practise in your own private tutorial world, at your own pace.
Learn movement, camera zoom and collecting pellets, then try eating smaller players.
Practise splitting onto targets and distant opponents, feeding a teammate, and using viruses.
Lessons unlock as you complete them. Progress is saved in the same browser so you can come back and practise again.
Weekend Meet-ups
The Friday Night Fight, The Saturday Skirmish and Sunday Night Survival bring everyone together on the Team Mode server.
Join around 22:00 UK time on Friday, Saturday and Sunday. The menu shows the next meet-up in your local time.
Open the calendar for event details and a quick rules guide.
Three colours, three teams: work together to build more mass than the other teams. Event clips can feature on Scrux's YouTube and Discord.
Smoother Clip Previews
The live game canvas pauses drawing while you watch a clip, avoiding two scenes being rendered at once.
Previews use their own display settings, with grid and other unnecessary background effects disabled.
Choose Auto, Smooth or Low load preview quality. Auto can reduce the load when playback struggles.
Improved seeking, camera smoothing and replay rendering. Preview quality does not reduce your export quality.
Stronger Feeding
Ejected mass is slightly larger and carries approximately 12% more mass.
The normal feeding loss ratio is preserved, and viruses still take the same number of feeds to shoot.
Connections & Saved Controls
In normal security mode, eligible players can enter while slower verification checks finish in the background.
Ban checks remain in place, and failed verification can still disconnect a player.
Google and Discord sign-in now support remembering your login.
Fixed saved keybindings being overwritten during startup. Bindings stay local to your browser.
Moderation Improvements
Staff can censor a player's nickname when names are being used to provoke or harass others.
Name restrictions can target an account or IP, including when the player is offline, with an explanation shown on spawning.
Staff can switch to stricter pre-play verification when needed.
Thank You
Thanks for helping shape Scrux with your feedback, clips and bug reports. See you in the arena!
Found an issue? Tell us what happened, which mode you were playing, and roughly when. For layout problems, a screenshot and your window size help.